5. TL;DR Play whatever you want in solo play/open world. Plain and simply.
Overview:These builds provide a fair amount of sustain, survivability, and support without sacrificing too much DPS for open world PvE. That's why Boon Chrono, and sometimes Heal Druid or Heal Firebrand, play the Tank role in Raids. I'm usng one of the better builds listed above and farmed only a stack of bags in 6 hours. ', Mirage with greatsword and sigil of stamina. I don't play Scourge in WvW, but my friends who do swear by Trailblazer Scourge as an easy to play and very effective build. what do you play? It doesn’t have high dps, but it has utility and is, I’m dead serious, one of thief’s best weapons, If you want to practice for doing endgame content, use dagger/pistol or sword/dagger (they’re the 2 load outs of PvP, for endgame PvE, you’ll use daredevil staff or deadeye rifle. Regardless of build, if you aren't tagging foes with aoe damage and cleaves, then you'll get less bags no matter what other people are doing. It's mediocre at best.
To tag them you need multiple overlapping AoEs.
Plain and simply. It's suitable for any bosses that don't wipe condis or die too quickly; it's the only necromancer build you're likely to see in raids. D/D Air Staff with Fire + Earth and Glyph of Storms can do just fine too', Firebrand 'lootbook': F1 tome + skill 1, with Renewed Justice.
I've spent so much time in GW and GW2 and have made so many great memories, moreso in the latter game than the former. Press question mark to learn the rest of the keyboard shortcuts, VERY fast holosmithing at incredible hihg speed.
I was about 13 at the time. Some context I’ve played Guild Wars 2 on and off since launch SUPER casually, I’ve recently come back to the game with a new found appreciation for the world and story but am too stubborn to buy the expansions until I complete the base story and living worlds. Please keep in mind that this post is aimed at finding a working build for everyone, not the optimal build out of the bunch (I'm pretty sure everyone agrees that's either Flamethrower Engi, Lootbook Firebrand or SB Thief). © 2020 ArenaNet, LLC.
Warhorn Sourge with wells might also be good.
Super Glad you went back and had a better experience.
I went back in with an Engineer Flamethrower and the first group I found seemed to be mostly on foot, without the constant storm of mount attacks ahead of the main group. And when you factor it is also has to compete with power builds like weaver it can be clear why you dont see necros on many bosses. Are any of the classes viable for Dungeons and general PvE using only vanilla specs? > The awesome Guild Wars 2 Wiki. Tanks are wet noodles when it comes to doing damage, so fights take forever. Going to test sb/staff thief next, think i was getting more per h with that last year. Pretty much any class can be built to be a Tank.
I've actually found several mesmer builds to be tanky or survivalist against pve at least with lots of clones of yourself and moving around not so much in pvp. You can plow through pretty much anything and solo most group events with this build, and it practically plays itself. The only caveat is that you need to make sure you always have a clear shot at your target as other enemies can intercept you bullets.
In group pve condi scourge is good on some fights but expect groups to want you to switch classes for other bosses. Mace skill 2/3 also damage multiple targets. If they aren't, change maps. In general terms there's only 4 kind of gear stats demanded for high end PvE content in this game: berserker, which counts for ~80% of the dps builds, viper (the other 10%, dps builds albeit sometimes is balanced with sinister or grieving) harrier (the 5%, best current combo stats for a pure healer) and diviner (best combo for a support). At ~7s/ToT, a stack is worth ~18 gold before Gnashblade takes his cut, which requires earning 125 per half hour. I bought and played Factions a hell of a lot as well, but never finished it either. The tankiest builds are the ones who have a lot of active defenses.
", "Eye of the Storm! I went back in with an Engineer Flamethrower and the first group I found seemed to be mostly on foot, without the constant storm of mount attacks ahead of the main group. Pve, pvp, wvw ? So like Herald is super tanky because it always has many on-demand stun breaks, the heal is 3 seconds of damage reversal/immunity to death, it has perma protection, etc.
If you are struggling, try a lower level zone, your stats will be scaled down while there but it should be easier, With that being said, your build can help you greatly, but I wouldn’t worry too much about it. For those who want to make their own, here are the key goals: https://old.reddit.com/r/Guildwars2/comments/9odcl8/labyrinth_builds_for_every_class/, I've updated the formatting from the original, and condensed text, to make it easier to read.
@evilsofa.7296 said: I had my own guild and eventually found out that some of my guildies were roleplayers, so we started throwing some in-character stuff into the mix while we played and made our own storylines. after testing static discharge holo today, i averaged 650 bags/h with 684% MF.
O_o. After that came Eye of the North, I think all my friends and the roleplayers had quit and I'd lost contact with most of those who I didn't know from my own town at the time, but I kept going and played fairly avidly with the occasional short break. Guild Wars is less about classic tankiness than it is about active damage mitigation. New comments cannot be posted and votes cannot be cast.
I like my Necro for Lab. I spec DA with mug trait to deal dmg with steal too. Using Jalis' whirling hammers for AoE damage and Shiro's speed to stay with the zerg, probably best used with a hammer for ranged AoE tagging. After having run with several groups in the Labyrinth today, it seems to me that class and build are no longer relevant.
Flamethrower kit: the most recommended option, for both engi and lab in general.
So like Herald is super tanky because it always has many on-demand stun breaks, the heal is 3 seconds of damage reversal/immunity to death, it has perma protection, etc.
Hype is the path to the dark side. Otherwise most necro are tanky as well as guardian and warrior.
Is the commander waiting at each door for everyone to arrive? All other trademarks are the property of their respective owners. Shortbow will ALWAYS be your second weapon set. Raid Builds Leaders. WvW: Trailblazer condi gear with the Scourge elite spec. The official patch notes given by the devs on their own forum are very hard to read most of the time, unsorted in each class' category and without any indicators what this skill actually is/does.. Start spamming shortbow 5 to get around the map faster. Core accounts ok. Spellbreaker on the other hand is very tanky with Full Counters giving high evade uptime, traited offhand dagger gives massive sustain through critting, and Spellbreaker has the only source of protection available on the warrior profession, via traited Full Counter. 50 is minimum as you're learning; 100 minimum once you get the hang of things.
So back in 2005 or so my dad took me to a game store and said I could pick a game but not one that's too expensive. Read the other comments so far. Thanks again for the reply, very helpful. Cue 13000 hours of gameplay between the two games and a significant part of my teen years and adult life later, here we are.
More info is required for a good response. Support Scourge's excellent survivability, wide-ranging heals / barriers and unmatched ability to revive downed allies make it ideal for meta events and bounties where people often get one-shotted by the boss. i'm new at GW2 and i'm playing thief, any recommendations on a build? I played the Beta too, but I mostly just messed around with the character creation and did the starter zones for a few of the races as I didn't want to spoil myself too much. Sorry, noob here haha. Discover all the fractal builds we provide on Discretize to help you play the desired profession to perfection.
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